THE
Inventive
Thinking
for Software Engineers

The Art of Designing
Frameworks and Applications
Using Proven Techniques to
Overcome Creative
Contradictions

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The Inventive Thinking for Software Engineers
To everyone building their own framework right now...

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First chapters available March 30, 2026

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About the Book

The Inventive Thinking for Software Engineers teaches systematic approaches to innovation and problem-solving in software development. This book adapts proven engineering methodologies to help programmers resolve contradictions, eliminate technical debt, and design elegant solutions that scale.

Instead of trial-and-error or random brainstorming, you'll learn structured techniques for identifying the core conflicts in your systems, applying universal principles to resolve them, and predicting how your architecture should evolve. These methods have been successfully used in mechanical, electrical, and chemical engineering for decades—now adapted for software.

The best solutions don't come from adding more complexity—they emerge when you understand and eliminate the contradictions at the heart of your problem.

Who This Book Is For

Software Architects

Designing systems that need to evolve gracefully over years

Senior Engineers

Facing complex tradeoffs and contradictory requirements daily

Technical Leaders

Looking for systematic ways to guide architectural decisions

Problem Solvers

Tired of reinventing solutions that already exist in other domains

What Makes This Book Different

Systematic Innovation

Not random brainstorming, but structured problem-solving

40 Universal Principles

Proven patterns that work across all engineering domains

Contradiction Resolution

Tools for when "both" isn't possible and compromise isn't acceptable

Evolution Laws

Predict how systems must change before hitting the wall

Practical Examples

Real software challenges with step-by-step solutions

Contents

Introduction — Core Concepts

1

Key Principles and Adaptation to Programming

Objective laws of system evolution, contradictions, ideality, and psychological inertia

Part I — The 40 Inventive Principles

2

Principles 1-10: Structural Changes

Segmentation • Extraction • Local Quality • Asymmetry • Merging • Universality • Nesting • Load Balancing • Prior Counter-Action • Prior Action

3

Principles 11-20: Dynamics and Time

Beforehand Cushioning • Load Leveling • The Other Way Around • Smoothing • Dynamics • Partial or Excessive Action • Another Dimension • Polling • Periodic Action • Continuity of Useful Action

4

Principles 21-30: Interactions and Environment

Skipping • Turn Harm into Benefit • Feedback • Intermediary • Self-Service • Copying • Cheap Short-Living • Technology Substitution • Stream Processing • Abstraction Layers

5

Principles 31-40: Materials and Properties

Sparse Structures • State Visualization • Homogeneity • Discarding and Recovering • Parameter Changes • Phase Transitions • Auto-Scaling • Accelerators • Sandboxing • Composite Materials

Part II — Contradictions: Technical and Physical

6

Technical Contradictions in Software

Performance vs. memory, reliability vs. speed, security vs. usability

7

Physical Contradictions and Separation Principles

When a component must have opposite properties: separation in time, space, conditions

8

The Contradiction Resolution Matrix

Systematic lookup table: improving parameter vs. worsening parameter → suggested principles

Part III — Algorithm for Solving Inventive Problems

9

Step-by-Step Problem-Solving Process

From initial problem to ideal final result to concrete solution

10

System Analysis and Conflict Identification

Functional analysis, minimal system, zone of conflict

11

Applying Principles and Knowledge Base

Using information fund: principles, standards, effects

Part IV — Laws of Technical System Evolution

12

Static Laws: Completeness, Energy Conductivity, Rhythm Matching

Prerequisites for system viability

13

Kinematic Laws: Increasing Ideality, Uneven Development, Transition to Super-System

How systems evolve toward maximum efficiency

14

Dynamic Laws: Micro-Level, Dynamization, Controllability

From rigid to flexible, from macro to nano

Part V — Minimal Systems and Ideality

15

The Ideal Final Result

Maximum useful function with zero cost and harm

16

Trimming: Achieving More by Doing Less

Removing components and redistributing their functions

17

Resource Utilization

Using what's already available: substances, fields, time, space

Part VI — Multi-Screen Analysis (System Operator)

18

Nine Screens of Thinking

Past-present-future × subsystem-system-supersystem

19

Scaling Analysis for Software

Module → application → infrastructure, yesterday → today → tomorrow

Part VII — Standard Solutions

20

76 Standard Patterns

System improvement, detection and measurement, resource usage, evolution

21

Design Patterns as Standards

How GoF patterns map to inventive thinking standards

Part VIII — Forecasting and Evolution

22

S-Curves and Technology Lifecycles

Birth, growth, maturity, decline—when to pivot

23

Trend Analysis and Technology Roadmaps

Predicting next-generation architectures and tools

24

Future Contradictions

Solving tomorrow's problems today

Part IX — Practical Applications

25

Architecture Decisions

Monolith vs. microservices, SQL vs. NoSQL, async vs. sync

26

Performance Optimization

Speed-memory-complexity trade-offs using contradiction resolution

27

Refactoring and Code Evolution

Applying ideality, trimming, and resource principles to legacy systems

28

Debugging and Root Cause Analysis

Systematic approaches to finding and eliminating bugs

29

Feature Development

Generating innovative solutions instead of incremental improvements

30

Technology Selection

Algorithm and framework choices through principle-based analysis

Conclusion

31

Thinking Like an Inventor

Building a systematic innovation practice in your team

The Core Idea

Innovation isn't magic. It's a learnable skill based on understanding patterns, contradictions, and evolution laws that govern all engineered systems.

This book equips you with systematic thinking tools to tackle complex engineering challenges, make better architectural decisions, and predict how your systems should evolve—without relying on trial and error or waiting for inspiration to strike.

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