Rust Network

ICMP Ping Tool in Rust

Implement a real ping utility from scratch using low-level networking.

ICMP Ping Tool in Rust cover

What You'll Build

We'll build a fully functional ICMP ping utility from the ground up in Rust. Starting with a bare project scaffold, we progressively add command-line parsing, DNS resolution, raw socket management, and ICMP packet construction using the pnet crate.

Along the way we'll learn how ping actually works at the protocol level — crafting Echo Request packets byte by byte, computing Internet checksums, filtering replies by process ID and sequence number, and measuring round-trip latency with monotonic clocks. By the end, our tool behaves like the real ping command: resolving hostnames, sending repeated requests at configurable intervals, and reporting per-packet timing.

Learning Objectives

  • Parse command-line arguments with clap's derive API

  • Resolve hostnames to IP addresses using DNS

  • Open raw ICMP transport channels with pnet

  • Construct and send valid ICMP Echo Request packets

  • Receive and filter Echo Reply packets by identifier and sequence

  • Measure and report round-trip time for each ping

Prerequisites

  • Basic Rust syntax (structs, enums, traits)

  • Familiarity with Result and the ? operator

  • Basic understanding of IP networking (addresses, protocols)

Course curriculum

1 ICMP Ping utility

  • Preparing a workspace
  • Creating a crate
  • Adding the PingService struct

2 Creating a transport layer

  • Opening a socket
  • Handling errors
  • Keep the sender and the receiver

3 Construct a package

  • Interaction identifier
  • Packet constructor
  • Add the custom error type
  • Fill request's parameters
  • Add a counter

4 Implementing method

  • The send method
  • The recv method
  • The ping method
  • Implementing the tool
  • Testing the tool

5 Extra features

  • Additional options
  • Resolving domain names

Technologies

Rust ICMP Ping Networking Raw Sockets pnet DNS Clap Transport Channel Echo Request Checksum Round-Trip Time

FAQ

Is this a video course?

No. You implement the project yourself, step by step, right in your browser — with a full reference solution for every step when you get stuck.

Do I need to install anything?

No. The playground runs entirely in your browser — no toolchain or local setup required.

Can I try it before subscribing?

Yes. Preview steps are available without a subscription so you can see the format and quality first.

What do I get with full access?

Every step unlocked, the Workbench app, a snapshot for each step, jump-to-any-step navigation, and all new playground releases.

Does it work with an AI agent like Claude or Codex?

Yes. You can work through a playground solo or alongside an AI agent.

Is there reference code?

Yes. Every step has a complete reference solution you can compare against.