Rust

ICMP Ping Tool in Rust

Network

Implement a real ping utility from scratch using low-level networking.

⏱️ 2h 40min
📦 16 modules

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ICMP Ping Tool in Rust cover

What You'll Build

We'll build a fully functional ICMP ping utility from the ground up in Rust. Starting with a bare project scaffold, we progressively add command-line parsing, DNS resolution, raw socket management, and ICMP packet construction using the pnet crate.

Along the way we'll learn how ping actually works at the protocol level — crafting Echo Request packets byte by byte, computing Internet checksums, filtering replies by process ID and sequence number, and measuring round-trip latency with monotonic clocks. By the end, our tool behaves like the real ping command: resolving hostnames, sending repeated requests at configurable intervals, and reporting per-packet timing.

Learning Objectives

  • Parse command-line arguments with clap's derive API

  • Resolve hostnames to IP addresses using DNS

  • Open raw ICMP transport channels with pnet

  • Construct and send valid ICMP Echo Request packets

  • Receive and filter Echo Reply packets by identifier and sequence

  • Measure and report round-trip time for each ping

Prerequisites

  • Basic Rust syntax (structs, enums, traits)

  • Familiarity with Result and the ? operator

  • Basic understanding of IP networking (addresses, protocols)

Assembly Steps

1

Project Baseline

2

Command-Line Arguments

3

DNS Resolution

4

First Resolved Address

5

Ping Service Structure

6

Transport Channel

7

Ping Method Skeleton

8

ICMP Packet Construction

9

Sending the Packet

10

Packet Fields and Checksum

11

Receiving a Reply

12

Reply Filtering

13

Repeated Pings

14

Sequence Tracking

15

Ping Interval

16

Round-Trip Reporting

Technologies

Rust ICMP Ping Networking Raw Sockets pnet DNS Clap Transport Channel Echo Request Checksum Round-Trip Time